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TheCC Staff
05-15-2008, 05:11 PM
Mario and Company Bring The Race to the Wii
by Alan Noah (http://alannoah.com)

May 15th, 2008 - (Disclaimer before I begin: After reading this article, I feel that I should fully disclose just how far I've gone in this game: I have golds in all the 50 and 100cc races and some in 150, I have played mutiplayer races and battles at home, and raced against strangers and friends online.)

Mario Kart has a proud tradition in video game history. Even before the Wii made it trendy to bring in casual gamers, people who didn’t love video games were still drawn in by the fun mechanics and simple graphics of the Mario Kart games. Now more than ever, the Big N is catering to that demographic, but with this title, the company also set out to keep the fanboys happy as well. So how did they do?

Overall, they did quite well. The inclusion of the Wii Wheel seems custom tailored to newbies, but some video game buffs enjoy it as well. But if that’s not your speed, you can use a classic controller, a Gamecube controller, a Wiimote sans wheel (recommended by no one), and my personal favorite, the Wiimote/Nunchuck combination. Allowing for a wide range of choices is a great move by Nintendo, and despite their pushing of the Wheel, it’s nice that you aren’t forced to use it.


Click here to read the whole review (http://thecomiccollective.com/Video_Games/Reviews/_2008/Alan_Noah/Mario_Kart_Wii/)